March 2011


The March 2011 release of SlimDX is now out!

The March 2011 release of SlimDX was a bug fixing and stability release. In this release we diverged from the usual practice of synchronizing our schedule with that of the DirectX SDK, mostly due to the long wait since the previous release, June 2010. March 2011 boasts several bug fixes, some performance improvements, a few bits of missing functionality, and a couple new samples, and we decided that we couldn't wait any longer for the release.

End User Runtime

This is the package for end users. It works on both 32 and 64 bit systems, for all versions of Windows supported by the .NET Framework. Pick the one that matches your target framework.

If you're just trying to run a SlimDX program that someone else gave you, you will need one of these installers. Developers should point users to one of these links, or include it with their own installers. However, developers should install the SDK below, not this package. See the documentation for more information.

.NET 2.0 User Runtime .NET 4.0 User Runtime

Developer SDK

The SDK includes all of the binaries, documentation, and samples. It also includes all of the files necessary to build custom installation packages if desired. The SDK supports both 32 bit and 64 bit systems.

Latest Developer SDK

Information For Developers

If you're new to this whole thing, read the Getting Started documentation page. It should help get you moving. Other pages of interest include:

  • What's Changed in the March 2011 SDK -- Information on the work we did for the March 2011 SDK release.
  • SlimDX Main Page -- Our main homepage. This page makes it fairly straightforward to get to all of the other pages related to this project.
  • Managed Message Loop -- Describes the rationale behind the recommended message loop for SlimDX applications.
  • Debugging Tips -- Tips on how to work on and debug applications using SlimDX. It's a really good idea to be familiar with the contents of this page, and check on it every so often, because it is updated periodically.


We have updated our documentation so that it now links to the DirectX documentation for many classes, taking you straight to the original unmanaged type that a SlimDX type represents. However, this linking is machine generated, and we haven't filled it in for everything yet. If you see something that is incorrectly linked, please report it in our issue tracker.